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<a name="boost.random.uniform_01"></a><div class="titlepage"></div>
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<h2><span class="refentrytitle">Class template uniform_01</span></h2>
<p>boost::random::uniform_01</p>
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<h2 class="refsynopsisdiv-title">Synopsis</h2>
<div class="refsynopsisdiv"><pre class="synopsis"><span class="comment">// In header: &lt;<a class="link" href="../../boost_random/reference.html#header.boost.random.uniform_01_hpp" title="Header &lt;boost/random/uniform_01.hpp&gt;">boost/random/uniform_01.hpp</a>&gt;

</span><span class="keyword">template</span><span class="special">&lt;</span><span class="keyword">typename</span> RealType <span class="special">=</span> <span class="keyword">double</span><span class="special">&gt;</span> 
<span class="keyword">class</span> <a class="link" href="uniform_01.html" title="Class template uniform_01">uniform_01</a> <span class="special">{</span>
<span class="keyword">public</span><span class="special">:</span>
  <span class="comment">// types</span>
  <span class="keyword">typedef</span> <span class="identifier">RealType</span> <a name="boost.random.uniform_01.input_type"></a><span class="identifier">input_type</span><span class="special">;</span> 
  <span class="keyword">typedef</span> <span class="identifier">RealType</span> <a name="boost.random.uniform_01.result_type"></a><span class="identifier">result_type</span><span class="special">;</span>

  <span class="comment">// <a class="link" href="uniform_01.html#id-1_3_33_5_6_46_1_1_1_5-bb">public member functions</a></span>
  <span class="identifier">result_type</span> <a class="link" href="uniform_01.html#id-1_3_33_5_6_46_1_1_1_5_1-bb"><span class="identifier">min</span></a><span class="special">(</span><span class="special">)</span> <span class="keyword">const</span><span class="special">;</span>
  <span class="identifier">result_type</span> <a class="link" href="uniform_01.html#id-1_3_33_5_6_46_1_1_1_5_2-bb"><span class="identifier">max</span></a><span class="special">(</span><span class="special">)</span> <span class="keyword">const</span><span class="special">;</span>
  <span class="keyword">void</span> <a class="link" href="uniform_01.html#id-1_3_33_5_6_46_1_1_1_5_3-bb"><span class="identifier">reset</span></a><span class="special">(</span><span class="special">)</span><span class="special">;</span>
  <span class="keyword">template</span><span class="special">&lt;</span><span class="keyword">typename</span> Engine<span class="special">&gt;</span> <span class="identifier">result_type</span> <a class="link" href="uniform_01.html#id-1_3_33_5_6_46_1_1_1_5_4-bb"><span class="keyword">operator</span><span class="special">(</span><span class="special">)</span></a><span class="special">(</span><span class="identifier">Engine</span> <span class="special">&amp;</span><span class="special">)</span><span class="special">;</span>
<span class="special">}</span><span class="special">;</span></pre></div>
<div class="refsect1">
<a name="id-1.3.33.5.6.45.3.4"></a><h2>Description</h2>
<p>The distribution function <a class="link" href="uniform_01.html" title="Class template uniform_01">uniform_01</a> models a  <a class="link" href="../../boost_random/reference.html#boost_random.reference.concepts.random_distribution" title="Random Distribution">random distribution</a> . On each invocation, it returns a random floating-point value uniformly distributed in the range [0..1).</p>
<p>The template parameter RealType shall denote a float-like value type with support for binary operators +, -, and /.</p>
<p>Note: The current implementation is buggy, because it may not fill all of the mantissa with random bits. I'm unsure how to fill a (to-be-invented) <code class="computeroutput">boost::bigfloat</code> class with random bits efficiently. It's probably time for a traits class. </p>
<div class="refsect2">
<a name="id-1.3.33.5.6.45.3.4.5"></a><h3>
<a name="id-1_3_33_5_6_46_1_1_1_5-bb"></a><code class="computeroutput">uniform_01</code> public member functions</h3>
<div class="orderedlist"><ol class="orderedlist" type="1">
<li class="listitem"><pre class="literallayout"><span class="identifier">result_type</span> <a name="id-1_3_33_5_6_46_1_1_1_5_1-bb"></a><span class="identifier">min</span><span class="special">(</span><span class="special">)</span> <span class="keyword">const</span><span class="special">;</span></pre></li>
<li class="listitem"><pre class="literallayout"><span class="identifier">result_type</span> <a name="id-1_3_33_5_6_46_1_1_1_5_2-bb"></a><span class="identifier">max</span><span class="special">(</span><span class="special">)</span> <span class="keyword">const</span><span class="special">;</span></pre></li>
<li class="listitem"><pre class="literallayout"><span class="keyword">void</span> <a name="id-1_3_33_5_6_46_1_1_1_5_3-bb"></a><span class="identifier">reset</span><span class="special">(</span><span class="special">)</span><span class="special">;</span></pre></li>
<li class="listitem"><pre class="literallayout"><span class="keyword">template</span><span class="special">&lt;</span><span class="keyword">typename</span> Engine<span class="special">&gt;</span> <span class="identifier">result_type</span> <a name="id-1_3_33_5_6_46_1_1_1_5_4-bb"></a><span class="keyword">operator</span><span class="special">(</span><span class="special">)</span><span class="special">(</span><span class="identifier">Engine</span> <span class="special">&amp;</span> eng<span class="special">)</span><span class="special">;</span></pre></li>
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<div class="copyright-footer">Copyright © 2000-2005 Jens Maurer<br>Copyright © 2009, 2010 Steven Watanabe<p>
        Distributed under the Boost Software License, Version 1.0. (See accompanying
        file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
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